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» A Basic Unit of Computation in Distributed Systems
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140
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RTSS
2006
IEEE
15 years 8 months ago
MCGREP - A Predictable Architecture for Embedded Real-Time Systems
Real-time systems design involves many important choices, including that of the processor. The fastest processors achieve performance by utilizing architectural features that make...
Jack Whitham, Neil C. Audsley
113
Voted
JACM
2010
104views more  JACM 2010»
15 years 1 months ago
Tight failure detection bounds on atomic object implementations
This article determines the weakest failure detectors to implement shared atomic objects in a distributed system with crash-prone processes. We first determine the weakest failure...
Carole Delporte-Gallet, Hugues Fauconnier, Rachid ...
108
Voted
IPPS
2000
IEEE
15 years 7 months ago
Heuristic Solutions for a Mapping Problem in a TV-Anytime Server Network
This paper presents a novel broadband multimedia service called TV-Anytime. The basic idea of this service is to store broadcast media assets onto media server systems and allow c...
Xiaobo Zhou, Reinhard Lüling, Li Xie
HCI
2009
15 years 16 days ago
Identifying Proper Scales on Digital Maps for In-Vehicle Navigation Systems
Abstract. Current commercial mobile navigation systems often use a predetermined scale selection schema without considering differences in spatial complexity of locations. To ident...
Anna Wu, Xiaolong Zhang
122
Voted
WWW
2009
ACM
16 years 3 months ago
Using graphics processors for high performance IR query processing
Web search engines are facing formidable performance challenges as they need to process thousands of queries per second over billions of documents. To deal with this heavy workloa...
Shuai Ding, Jinru He, Hao Yan, Torsten Suel