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» A Basic Unit of Computation in Distributed Systems
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ISORC
1999
IEEE
14 years 1 months ago
Applying Use Cases for the Requirements Validation of Component-Based Real-Time Software
Component-based software development is a promising way to improve quality, time to market and handle the increasing complexity of software for real-time systems. In this paper th...
Wolfgang Fleisch
PPOPP
1991
ACM
14 years 8 days ago
Coarse-Grain Parallel Programming in Jade
This paper presents Jade, a language which allows a programmer to easily express dynamic coarse-grain parallelism. Starting with a sequential program, a programmer augments those ...
Monica S. Lam, Martin C. Rinard
CCGRID
2008
IEEE
13 years 10 months ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger
DEBS
2011
ACM
13 years 8 days ago
End-to-end reliability for best-effort content-based publish/subscribe networks
When it comes to reliability in distributed publish/subscribe systems, there are two main categories of systems: reliable systems and best-effort systems. The former category giv...
Amirhossein Malekpour, Antonio Carzaniga, Fernando...
SSDBM
2003
IEEE
160views Database» more  SSDBM 2003»
14 years 2 months ago
The Virtual Data Grid: A New Model and Architecture for Data-Intensive Collaboration
It is now common to encounter communities engaged in the collaborative analysis and transformation of large quantities of data over extended time periods. We argue that these comm...
Ian T. Foster