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ICPR
2006
IEEE
14 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
KAIS
2006
87views more  KAIS 2006»
13 years 8 months ago
Improving the performance of 1D object classification by using the Electoral College
Abstract It has been proven that districted matching schemes (e.g., the US presidential election scheme, also called the Electoral College) are more stable than undistricted matchi...
Liang Chen, Ruoyu Chen, Sharmin Nilufar
CLOR
2006
13 years 10 months ago
An Implicit Shape Model for Combined Object Categorization and Segmentation
We present a method for object categorization in real-world scenes. Following a common consensus in the field, we do not assume that a figure-ground segmentation is available prior...
Bastian Leibe, Ales Leonardis, Bernt Schiele
BMCBI
2008
160views more  BMCBI 2008»
13 years 9 months ago
Feature selection environment for genomic applications
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
Fabrício Martins Lopes, David Correa Martin...
EACL
2006
ACL Anthology
13 years 10 months ago
Automatic Acronym Recognition
This paper deals with the problem of recognizing and extracting acronymdefinition pairs in Swedish medical texts. This project applies a rule-based method to solve the acronym rec...
Dana Dannélls