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ICPR
2006
IEEE
14 years 10 months ago
Emotion Recognition Based on Joint Visual and Audio Cues
Recent technological advances have enabled human users to interact with computers in ways previously unimaginable. Beyond the confines of the keyboard and mouse, new modalities fo...
Nicu Sebe, Ira Cohen, Theo Gevers, Thomas S. Huang
CHI
1996
ACM
14 years 1 months ago
BrightBoard: A Video-Augmented Environment
The goal of `Computer Augmented Environments' is to bring computational power to everyday objects with which users are already familiar, so that the user interface to this co...
Quentin Stafford-Fraser, Peter Robinson
ACMIDC
2010
14 years 28 days ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
CHI
2006
ACM
14 years 9 months ago
Quantifying interpersonal influence in face-to-face conversations based on visual attention patterns
A novel measure for automatically quantifying the amount of interpersonal influence present in face-toface conversations is proposed based on the visualattention patterns of the p...
Kazuhiro Otsuka, Junji Yamato, Yoshinao Takemae, H...
CHI
2006
ACM
14 years 9 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen