In this paper we propose the method of multimodal corpus analysis to collect enough empirical data for modeling the behavior of embodied conversational agents. This is a prerequisi...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
Many software systems would significantly improve performance if they could interpret the nonverbal cues in their user’s interactions as humans normally do. Currently, Intellige...