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» A Bayesian Computer Vision System for Modeling Human Interac...
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122
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IUI
2010
ACM
15 years 9 months ago
Automatically identifying targets users interact with during real world tasks
Information about the location and size of the targets that users interact with in real world settings can enable new innovations in human performance assessment and software usab...
Amy Hurst, Scott E. Hudson, Jennifer Mankoff
96
Voted
CHI
2005
ACM
16 years 2 months ago
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuati
The collapse of buildings, such as terminal 2E at Paris' Charles de Gaule Airport, and of fires, such as the Rhode Island, Station Night Club tragedy, has focused public atte...
C. W. Johnson
203
Voted
ISWC
2002
IEEE
15 years 7 months ago
VizWear-Active: Towards a Functionally-Distributed Architecture for Real-Time Visual Tracking and Context-Aware UI
VizWear-Active is a wearable active vision system for distributed computing environments. It consists of wearable and infrastructure-side modules that autonomously and cooperative...
Takekazu Kato, Takeshi Kurata, Katsuhiko Sakaue
89
Voted
HCI
2009
15 years 4 days ago
OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop
Recovery is an important aspect of user experience. However, current desktop environments lack a system-wide undo facility. OntoDesk is an ontology-based experimental desktop syste...
David Nemeskey, Buntarou Shizuki, Jiro Tanaka
HCI
2009
15 years 4 days ago
DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
This work presents the design and implementation of the DocEmoX system for the automated typography-derived emotional extraction and annotation of printed and electronic documents....
Georgios Kouroupetroglou, Dimitrios Tsonos, Eugeni...