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WSCG
2004
242views more  WSCG 2004»
13 years 10 months ago
Hand Gesture Recognition for Human-Machine Interaction
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
Elena Sánchez-Nielsen, Luis Antón-Ca...
ACCV
1998
Springer
14 years 1 months ago
Motion Compensated Color Video Classification Using Markov Random Fields
Abstract. This paper deals with the classification of color video sequences using Markov Random Fields (MRF) taking into account motion information. The theoretical framework relie...
Zoltan Kato, Ting-Chuen Pong, John Chung-Mong Lee
CHI
2009
ACM
14 years 9 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
ISWC
2003
IEEE
14 years 2 months ago
Shoes as a Platform for Vision
We explore the use of a shoe-mounted camera as a sensory system for wearable computing. We demonstrate tools useful for gait analysis, obstacle detection, and context recognition....
Paul M. Fitzpatrick, Charles C. Kemp
CVPR
2008
IEEE
14 years 10 months ago
Markerless motion capture of man-machine interaction
This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear come...
Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, J...