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ICCV
2009
IEEE
13 years 6 months ago
Learning to predict where humans look
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
Tilke Judd, Krista A. Ehinger, Frédo Durand...
CHI
2003
ACM
14 years 9 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
MHCI
2009
Springer
14 years 3 months ago
Fixed in time and "time in motion": mobility of vision through a SenseCam lens
SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. In this paper, we report findings from a field trial in which SenseCams were w...
Siân E. Lindley, Richard H. R. Harper, David...
CW
2006
IEEE
14 years 2 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
CVPR
2010
IEEE
14 years 4 months ago
Exploiting Simple Hierarchies for Unsupervised Human Behavior Analysis
We propose a data-driven, hierarchical approach for the analysis of human actions in visual scenes. In particular, we focus on the task of in-house assisted living. In such scenar...
Fabian Nater, Helmut Grabner, Luc Van Gool