Camera calibration methods, whether implicit or explicit, are a critical part of most 3D vision systems. These methods involve estimation of a model for the camera that produced t...
For many tasks in computer vision, it is very important to produce the groundtruth data. At present, this is mostly done manually. Manual data labeling is labor-intensive and prone...
We present a menu interface designed primarily for headworn displays that have a small field-of-view. To support interaction with a hierarchical menu, we logically divide an absol...
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
This work aims at developing appropriate Mixed Interaction Systems (MIS) for navigating 3D environments in a science centre context. Due to the wide range and multi-disciplinary de...