We present a framework for calculating low-dimensional bases to represent image irradiance from surfaces with isotropic reflectance under arbitrary illumination. By representing t...
We present an algorithm which uses information from both surface reflectance and illumination variation to solve for colour constancy. Most colour constancy algorithms assume that ...
In this paper we suggest a new approach for recovering 3-D depth from a field of surface normals. The surface normals are extracted from Synthetic Aperture Radar (SAR) images usin...
In this paper, we propose a new method for simultaneously estimating the illumination of the scene and the reflectance property of the object from a single image. We assume that t...
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...