Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
We describe an algorithm for automatically learning discriminative components of objects with SVM classifiers. It is based on growing image parts by minimizing theoretical bounds ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
ABSTRACT. As informal methods do little to help their use for concurrent and distributed programming, one of the most challenging current tasks is to build tools based on formal me...
Fabien Dagnat, Marc Pantel, Matthias Colin, Patric...
Compared to other approaches that analyze object trajectories, we propose to detect anomalous video events at three levels considering spatiotemporal context of video objects, i.e...
Fan Jiang, Junsong Yuan, Sotirios A. Tsaftaris, Ag...
Despite a lot of research efforts in sports video processing, little work was done in volleyball video analysis due to the high density of players on the court and the complicated...