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ACMACE
2006
ACM
14 years 2 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICMCS
2005
IEEE
116views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Speaker Independent Speech Emotion Recognition by Ensemble Classification
Emotion recognition grows to an important factor in future media retrieval and man machine interfaces. However, even human deciders often experience problems realizing one’s emo...
Björn Schuller, Stephan Reiter, Ronald Mü...
IPPS
2005
IEEE
14 years 2 months ago
Exploiting WSRF and WSRF.NET for Remote Job Execution in Grid Environments
The Web Service Resource Framework (WSRF) was announced in January 2004 as a new way for manipulating "stateful resources" to perform grid computing tasks using Web Serv...
Glenn S. Wasson, Marty Humphrey
EGC
2005
Springer
14 years 2 months ago
Mobile-to-Grid Middleware: Bridging the Gap Between Mobile and Grid Environments
Currently, access to Grid services is limited to resourceful devices such as desktop PCs but most mobile devices (with wireless network connections) cannot access the Grid network ...
Hassan Jameel, Umar Kalim, Ali Sajjad, Sungyoung L...
GECCO
2005
Springer
220views Optimization» more  GECCO 2005»
14 years 2 months ago
Scale invariant pareto optimality: a meta--formalism for characterizing and modeling cooperativity in evolutionary systems
This article describes a mathematical framework for characterizing cooperativity in complex systems subject to evolutionary pressures. This framework uses three foundational compo...
Mark Fleischer