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» A Categorical Model for the Geometry of Interaction
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CVPR
2011
IEEE
13 years 3 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
POPL
2007
ACM
14 years 7 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica
ICCV
2007
IEEE
14 years 9 months ago
Active Learning with Gaussian Processes for Object Categorization
Discriminative methods for visual object category recognition are typically non-probabilistic, predicting class labels but not directly providing an estimate of uncertainty. Gauss...
Ashish Kapoor, Kristen Grauman, Raquel Urtasun, Tr...
BMCV
2000
Springer
13 years 11 months ago
Front-End Vision: A Multiscale Geometry Engine
The paper is a short tutorial on the multiscale differential geometric possibilities of the front-end visual receptive fields, modeled by Gaussian derivative kernels. The paper is ...
Bart M. ter Haar Romeny, Luc Florack
RT
1999
Springer
13 years 11 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl