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» A Categorical Model for the Geometry of Interaction
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COMPGEOM
2004
ACM
14 years 24 days ago
A computational framework for incremental motion
We propose a generic computational framework for maintaining a discrete geometric structure defined by a collection of static and mobile objects. We assume that the mobile object...
David M. Mount, Nathan S. Netanyahu, Christine D. ...
VAST
2004
ACM
14 years 24 days ago
Digital reconstruction of the Arrigo VII funerary complex
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
VRML
2004
ACM
14 years 24 days ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
SI3D
2010
ACM
14 years 20 days ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
CA
2003
IEEE
14 years 20 days ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren