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ECML
2007
Springer
16 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
NAACL
2001
15 years 8 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche
IJCAI
2007
15 years 8 months ago
Bayesian Inverse Reinforcement Learning
Inverse Reinforcement Learning (IRL) is the problem of learning the reward function underlying a Markov Decision Process given the dynamics of the system and the behaviour of an e...
Deepak Ramachandran, Eyal Amir
KES
2007
Springer
16 years 1 months ago
Making Financial Trading by Recurrent Reinforcement Learning
In this paper we propose a financial trading system whose strategy is developed by means of an artificial neural network approach based on a recurrent reinforcement learning algo...
Francesco Bertoluzzo, Marco Corazza
ECML
2006
Springer
15 years 11 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli