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I3D
2010
ACM
14 years 5 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
TVCG
2010
147views more  TVCG 2010»
13 years 6 months ago
"behaviorism": a framework for dynamic data visualization
— While a number of information visualization software frameworks exist, creating new visualizations, especially those that involve novel visualization metaphors, interaction tec...
Angus Forbes, Tobias Höllerer, George Legrady
MM
2009
ACM
252views Multimedia» more  MM 2009»
14 years 2 months ago
Localizing volumetric motion for action recognition in realistic videos
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
CVPR
2005
IEEE
14 years 9 months ago
Learning Appearance Manifolds from Video
The appearance of dynamic scenes is often largely governed by a latent low-dimensional dynamic process. We show how to learn a mapping from video frames to this lowdimensional rep...
Ali Rahimi, Ben Recht, Trevor Darrell
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...