Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Many collaborative multi-robot application domains have limited areas of operation that cause spatial conflicts between robotic teammates. These spatial conflicts can cause the te...
Avi Rosenfeld, Gal A. Kaminka, Sarit Kraus, Onn Sh...
In this paper, we consider a decentralized supply chain formation problem for linear, multi-echelon supply chains when the managers of the individual echelons are autonomous, ratio...
The central mechanism design problem is to develop incentives for agents to truthfully reveal their preferences over different outcomes, so that the system-wide outcome chosen by ...