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CHI
2010
ACM
14 years 2 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
ICMCS
2005
IEEE
151views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Face and Eye Rectification in Video Conference Using Artificial Neural Network
The lack of eye contact in video conference degrades the user’s experience. This problem has been known and studied for many years. There are hardware-based solutions to the eye...
Ben Yip
HT
1999
ACM
13 years 12 months ago
Mix'n'match: Exchangeable Modules of Hypermedia Style
Making hypermedia adaptable for multiple forms of presentation involves enabling multiple distinct specifications for how a given collection of hypermedia can have its presentatio...
Lloyd Rutledge, Lynda Hardman, Jacco van Ossenbrug...
CANDC
2005
ACM
13 years 9 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...