This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
The lack of eye contact in video conference degrades the user’s experience. This problem has been known and studied for many years. There are hardware-based solutions to the eye...
Making hypermedia adaptable for multiple forms of presentation involves enabling multiple distinct specifications for how a given collection of hypermedia can have its presentatio...
Lloyd Rutledge, Lynda Hardman, Jacco van Ossenbrug...
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...