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» A Common-Sense Theory of Time
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ATAL
2010
Springer
13 years 10 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2010
Springer
13 years 10 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
ATAL
2010
Springer
13 years 10 months ago
Decision making with dynamically arriving information
Decision making is the ability to decide on the best alternative among a set of candidates based on their value. In many real-world domains the value depends on events that occur ...
Meir Kalech, Avi Pfeffer
CONCUR
2010
Springer
13 years 10 months ago
Simulation Distances
Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by realvalued distance functions between systems, wher...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
CONEXT
2009
ACM
13 years 10 months ago
Improving internet-wide routing protocols convergence with MRPC timers
The behavior of routing protocols during convergence is critical as it impacts end-to-end performance. Network convergence is particularly important in BGP, the current interdomai...
Anthony J. Lambert, Marc-Olivier Buob, Steve Uhlig