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CONIELECOMP
2006
IEEE
15 years 8 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
INFOCOM
2006
IEEE
15 years 8 months ago
Dedicated Channels as an Optimal Network Support for Effective Transfer of Massive Data
— Instantaneous Fair Sharing (IFS) is a traditional network ideal prescribing to share the network capacity among competing applications fairly during any infinitesimal time int...
Sergey Gorinsky, Nageswara S. V. Rao
124
Voted
INFOCOM
2006
IEEE
15 years 8 months ago
Strong Performance Guarantees for Asynchronous Crossbar Schedulers
– Crossbar-based switches are commonly used to implement routers with throughputs up to about 1 Tb/s. The advent of crossbar scheduling algorithms that provide strong performance...
Jonathan Turner
ISVLSI
2006
IEEE
129views VLSI» more  ISVLSI 2006»
15 years 8 months ago
Connection-oriented Multicasting in Wormhole-switched Networks on Chip
Network-on-Chip (NoC) proposes networks to replace buses as a scalable global communication interconnect for future SoC designs. However, a bus is very efficient in broadcasting....
Zhonghai Lu, Bei Yin, Axel Jantsch
110
Voted
IWCMC
2006
ACM
15 years 8 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney