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» A Comparison of Algorithms for Multi-player Games
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3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
AI
2002
Springer
13 years 7 months ago
Parallel Randomized Best-First Minimax Search
We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
Yaron Shoham, Sivan Toledo
SAGA
2007
Springer
14 years 1 months ago
Probabilistic Techniques in Algorithmic Game Theory
We consider applications of probabilistic techniques in the framework of algorithmic game theory. We focus on three distinct case studies: (i) The exploitation of the probabilistic...
Spyros C. Kontogiannis, Paul G. Spirakis
CVPR
2009
IEEE
15 years 1 months ago
A Collaborative Benchmark for Region of Interest Detection Algorithms
This paper presents a collaborative benchmark for region of interest (ROI) detection in images. ROI detection has many useful applications and many algorithms have been proposed...
Tz-Huan Huang, Kai-Yin Cheng and Yung-Yu Chuang
NOSSDAV
2005
Springer
14 years 1 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...