Divide-and-Evolve (DaE) is an original “memeticization” of Evolutionary Computation and Artificial Intelligence Planning. However, like any Evolutionary Algorithm, DaE has se...
Abstract. Computing lower bounds to the best-cost extension of a tuple is an ubiquous task in constraint optimization. A particular case of special interest is the computation of l...
We tackle the problem of online paging on two level memories with arbitrary associativity (including victim caches, skewed caches etc.). We show that some important classes of pag...
In this paper we introduce a generalization of Paging to the case where there are many threads of requests. This models situations in which the requests come from more than one ind...
Esteban Feuerstein, Alejandro Strejilevich de Loma
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...