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AAAI
2008
13 years 9 months ago
HTN-MAKER: Learning HTNs with Minimal Additional Knowledge Engineering Required
We describe HTN-MAKER, an algorithm for learning hierarchical planning knowledge in the form of decomposition methods for Hierarchical Task Networks (HTNs). HTNMAKER takes as inpu...
Chad Hogg, Héctor Muñoz-Avila, Ugur ...
AIPS
2008
13 years 9 months ago
The Complexity of Optimal Planning and a More Efficient Method for Finding Solutions
We present a faster method of solving optimal planning problems and show that our solution performs up to an order of magnitude faster than Satplan on a variety of problems from t...
Katrina Ray, Matthew L. Ginsberg
AIPS
2008
13 years 9 months ago
An Online Learning Method for Improving Over-Subscription Planning
Despite the recent resurgence of interest in learning methods for planning, most such efforts are still focused exclusively on classical planning problems. In this work, we invest...
Sung Wook Yoon, J. Benton, Subbarao Kambhampati
FLAIRS
2008
13 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
AAAI
2010
13 years 9 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner