In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
Recent advances in computer vision and pattern recognition have fuelled numerous initiatives that aim to intelligently recognize human activities. In this paper, we propose an algo...
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
This paper explores the use of the homotopy method for training a semi-supervised Hidden Markov Model (HMM) used for sequence labeling. We provide a novel polynomial-time algorith...