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I3D
2010
ACM
14 years 5 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
ICIP
2009
IEEE
14 years 9 months ago
Segmentation On Surfaces With The Closest Point Method
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
TCSV
2008
94views more  TCSV 2008»
13 years 8 months ago
Human Activity Recognition Based on Silhouette Directionality
Recent advances in computer vision and pattern recognition have fuelled numerous initiatives that aim to intelligently recognize human activities. In this paper, we propose an algo...
Meghna Singh, Anup Basu, Mrinal K. Mandal
CGF
2008
114views more  CGF 2008»
13 years 8 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...
COLING
2008
13 years 10 months ago
Homotopy-Based Semi-Supervised Hidden Markov Models for Sequence Labeling
This paper explores the use of the homotopy method for training a semi-supervised Hidden Markov Model (HMM) used for sequence labeling. We provide a novel polynomial-time algorith...
Gholamreza Haffari, Anoop Sarkar