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GRAPP
2009
14 years 10 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
IACR
2011
196views more  IACR 2011»
12 years 7 months ago
Multiparty Computation with Low Communication, Computation and Interaction via Threshold FHE
Fully homomorphic encryption (FHE) provides a simple template for secure computation between two parties (Alice and Bob) where: (I) Alice encrypts her input under her key, (II) Bo...
Gilad Asharov, Abhishek Jain, Daniel Wichs
GRAPHITE
2007
ACM
13 years 11 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
TOMS
1998
148views more  TOMS 1998»
13 years 7 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
DYNAMO
2000
87views more  DYNAMO 2000»
13 years 8 months ago
Derive: a tool that automatically reverse-engineers instruction encodings
Many binary tools, such as disassemblers, dynamiccode generation systems, and executable code rewriters, need to understand how machine instructions are encoded. Unfortunately, sp...
Dawson R. Engler, Wilson C. Hsieh