This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
This paper deals with generalized procrustes analysis. This is the problem of registering a set of shape data by finding a reference shape and global rigid transformations given p...
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
—Salient areas in natural scenes are generally regarded as areas which the human eye will typically focus on, and finding these areas is the key step in object detection. In com...
With the increasing number of processors in modern HPC(High Performance Computing) systems, there are two emergent problems to solve. One is scalability, the other is fault tolera...