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MIG
2009
Springer
14 years 3 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
BSN
2009
IEEE
140views Sensor Networks» more  BSN 2009»
14 years 3 months ago
A Distributed Hidden Markov Model for Fine-grained Annotation in Body Sensor Networks
—Human movement models often divide movements into parts. In walking the stride can be segmented into four different parts, and in golf and other sports, the swing is divided int...
Eric Guenterberg, Hassan Ghasemzadeh, Roozbeh Jafa...
HAPTICS
2007
IEEE
14 years 2 months ago
Force Feedback is Noticeably Different for Linear versus Nonlinear Elastic Tissue Models
Realistic modeling of the interaction between surgical instruments and human organs has been recognized as a key requirement in the development of high-fidelity surgical simulato...
Sarthak Misra, Allison M. Okamura, K. T. Ramesh
ICIP
2004
IEEE
14 years 10 months ago
A hidden markov model framework for traffic event detection using video features
We present a novel approach for highway traffic event detection. Our algorithm extracts features directly from the compressed video and automatically detects traffic events using ...
Xiaokun Li, Fatih Murat Porikli
CVPR
2012
IEEE
11 years 11 months ago
Discovering localized attributes for fine-grained recognition
Attributes are visual concepts that can be detected by machines, understood by humans, and shared across categories. They are particularly useful for fine-grained domains where c...
Kun Duan, Devi Parikh, David J. Crandall, Kristen ...