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» A Computational Model for Visual Size, Location and Movement
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CHI
2001
ACM
14 years 7 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
WSC
1998
13 years 8 months ago
Application of a General Particle System Model to Movement of Pedestrians and Vehicles
This paper discusses the development of a series of models that ultimately leads to an unusual simulation approach to modeling automated guided vehicles on a factory floor. A pede...
Lisa A. Schaefer, Gerald T. Mackulak, Jeffery K. C...
WAPCV
2007
Springer
14 years 1 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
CHI
2010
ACM
14 years 2 months ago
Eye tracking analysis of preferred reading regions on the screen
We report on an exploratory study analyzing preferred reading regions on a monitor using eye tracking. We show that users have individually preferred reading regions, varying in l...
Georg Buscher, Ralf Biedert, Daniel Heinesch, Andr...
CHI
2004
ACM
14 years 7 months ago
Pointing at trivariate targets in 3D environments
We investigate pointing in true 3D environments where the target size varies in three spatial dimensions. We also study the effect of the user's physical movement angle on po...
Tovi Grossman, Ravin Balakrishnan