This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
This paper discusses the development of a series of models that ultimately leads to an unusual simulation approach to modeling automated guided vehicles on a factory floor. A pede...
Lisa A. Schaefer, Gerald T. Mackulak, Jeffery K. C...
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
We report on an exploratory study analyzing preferred reading regions on a monitor using eye tracking. We show that users have individually preferred reading regions, varying in l...
Georg Buscher, Ralf Biedert, Daniel Heinesch, Andr...
We investigate pointing in true 3D environments where the target size varies in three spatial dimensions. We also study the effect of the user's physical movement angle on po...