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» A Computational Model for Visual Size, Location and Movement
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CVPR
2005
IEEE
14 years 2 months ago
A Slit Scanning Depth of Route Panorama from Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along streets. During the movement of a vehicle, a slit in the camera frame is set properly to sample scenes...
Min Shi, Jiang Yu Zheng
ICMI
2004
Springer
152views Biometrics» more  ICMI 2004»
14 years 2 months ago
Exploiting prosodic structuring of coverbal gesticulation
Although gesture recognition has been studied extensively, communicative, affective, and biometrical “utility” of natural gesticulation remains relatively unexplored. One of t...
Sanshzar Kettebekov
SIGGRAPH
2000
ACM
14 years 1 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
TOG
2008
78views more  TOG 2008»
13 years 8 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
PERCOM
2004
ACM
14 years 8 months ago
Augmenting Film and Video Footage with Sensor Data
With the advent of tiny networked devices, Mark Weiser's vision of a world embedded with invisible computers is coming to age. Due to their small size and relative ease of dep...
Norman Makoto Su, Heemin Park, Eric Bostrom, Jeff ...