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» A Conceptual Framework for Learning Experience Design
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FLAIRS
2010
13 years 11 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
JNCA
2007
136views more  JNCA 2007»
13 years 8 months ago
Adaptive anomaly detection with evolving connectionist systems
Anomaly detection holds great potential for detecting previously unknown attacks. In order to be effective in a practical environment, anomaly detection systems have to be capable...
Yihua Liao, V. Rao Vemuri, Alejandro Pasos
ICASSP
2011
IEEE
13 years 12 days ago
Application specific loss minimization using gradient boosting
Gradient boosting is a flexible machine learning technique that produces accurate predictions by combining many weak learners. In this work, we investigate its use in two applica...
Bin Zhang, Abhinav Sethy, Tara N. Sainath, Bhuvana...
ECMDAFA
2007
Springer
122views Hardware» more  ECMDAFA 2007»
14 years 2 months ago
Model Transformation from OWL-S to BPEL Via SiTra
Although there are a large number of academic and industrial model transformation frameworks available, allowing specification, implementation, maintenance and documentation of mod...
Behzad Bordbar, Gareth Howells, Michael Evans, Ath...
CHI
1999
ACM
14 years 1 months ago
Cooperative Inquiry: Developing new Technologies for Children with Children
In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if...
Allison Druin