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» A Conceptual Framework for Serious Games
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AAAI
2012
11 years 10 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
ICCS
2010
Springer
13 years 6 months ago
Default Conceptual Graph Rules, Atomic Negation and Tic-Tac-Toe
Abstract. In this paper, we explore the expressivity of default CG rules (a CGoriented subset of Reiter’s default logics) through two applications. In the first one, we show tha...
Jean-François Baget, Jérôme Fo...
AO
2006
91views more  AO 2006»
13 years 7 months ago
Towards a standard taxonomy of artifact functions
: The aim of this paper is to provide a logically accurate and technologically sound taxonomy of artifact functions. To this end, I review one of the recent proposals of such taxon...
Pawel Garbacz
ESWS
2008
Springer
13 years 9 months ago
OntoGame: Weaving the Semantic Web by Online Games
Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and h...
Katharina Siorpaes, Martin Hepp
DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola