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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
BMVC
2010
13 years 6 months ago
Robust Camera Calibration using Inaccurate Targets
Accurate intrinsic camera calibration is essential to any computer vision task that involves image based measurements. Given its crucial role with respect to precision, a large nu...
Andrea Albarelli, Emanuele Rodolà, Andrea T...
3DIM
2007
IEEE
14 years 3 months ago
Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras
We present an omnidirectional 3D acquisition system based on a mobile array of high-resolution consumer digital SLR cameras that automatically capture high dynamic range stereo pa...
Jiajun Zhu, Greg Humphreys, David Koller, Skip Ste...
SBBD
2004
119views Database» more  SBBD 2004»
13 years 10 months ago
Computing the Dependency Basis for Nested List Attributes
Multi-valued dependencies (MVDs) are an important class of constraints that is fundamental for relational database design. Although modern applications increasingly require the su...
Sven Hartmann, Sebastian Link
SIGSOFT
2001
ACM
14 years 9 months ago
WREN---an environment for component-based development
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...
Chris Lüer, David S. Rosenblum