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» A Constructive Approach to the Design of Distributed Systems
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NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
RTAS
2011
IEEE
12 years 11 months ago
ARCH: Practical Channel Hopping for Reliable Home-Area Sensor Networks
Abstract—Home area networks (HANs) promise to enable sophisticated home automation applications such as smart energy usage and assisted living. However, recent empirical study of...
Mo Sha, Gregory Hackmann, Chenyang Lu
GIS
2004
ACM
14 years 8 months ago
Grid metadata catalog service-based OGC web registry service
Grid is a promising e-Science infrastructure that promotes and facilitates the sharing and collaboration in the use of distributed heterogeneous resources through Virtual Organiza...
Peisheng Zhao, Aijun Chen, Yang Liu, Liping Di, We...
INFOCOM
2005
IEEE
14 years 1 months ago
Improved single-round protocols for remote file synchronization
— Given two versions of a file, a current version located on one machine and an outdated version known only to another machine, the remote file synchronization problem is how t...
Utku Irmak, Svilen Mihaylov, Torsten Suel
OOPSLA
2004
Springer
14 years 26 days ago
Method-level phase behavior in java workloads
Java workloads are becoming more and more prominent on various computing devices. Understanding the behavior of a Java workload which includes the interaction between the applicat...
Andy Georges, Dries Buytaert, Lieven Eeckhout, Koe...