In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
We present, in this paper, an algorithm which integrates flow control and dynamic load balancing in Time Warp. The algorithm is intended for use in a distributed memory environme...
A problem of eliminating the unwanted time-harmonic noise on a predetermined region of interest is solved by active means, i.e., by introducing the additional sources of sound, cal...
Access control is the fundamental security service in ad hoc groups. It is needed not only to prevent unauthorized entities from joining the group, but also to bootstrap other secu...
Abstract This paper describes an algorithm for generating a guaranteed intersectionfree interpolation sequence between any pair of compatible polygons. Our algorithm builds on prio...