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AINA
2008
IEEE
14 years 2 months ago
On Constructing High Performance Overlay for Layered Streaming in Heterogeneous Networks
This paper presents the mechanism and evaluation of a Qos-aware Overlay Construction Approach for Layered Streaming, called OCals. The motivation originates from the lack of overl...
Xin Xiao, Yuanchun Shi, Zhijia Chen, Baopeng Zhang
ICPPW
2002
IEEE
14 years 27 days ago
SNOW: Software Systems for Process Migration in High-Performance, Heterogeneous Distributed Environments
This paper reports our experiences on the Scalable Network Of Workstation (SNOW) project, which implements a novel methodology to support user-level process migration for traditio...
Kasidit Chanchio, Xian-He Sun
CORR
2007
Springer
114views Education» more  CORR 2007»
13 years 8 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
CGF
2007
128views more  CGF 2007»
13 years 8 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
SDM
2009
SIAM
251views Data Mining» more  SDM 2009»
14 years 5 months ago
High Performance Parallel/Distributed Biclustering Using Barycenter Heuristic.
Biclustering refers to simultaneous clustering of objects and their features. Use of biclustering is gaining momentum in areas such as text mining, gene expression analysis and co...
Alok N. Choudhary, Arifa Nisar, Waseem Ahmad, Wei-...