In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
In this paper we present an efficient general simulation strategy for computations designed for fully operational BSP machines of n ideal processors, on n-processor dynamic-fault-p...
Spyros C. Kontogiannis, Grammati E. Pantziou, Paul...
: Time warp is a well-known optimistic mechanism for parallel execution of simulation programs. Implementing time warp using a connection-oriented communication approach is propose...
raction levels of communication models to allow designers to trade off between performance and accuracy. Contrary to [2][3], we present an optimization method which preserves the a...
We present a time–parallel technique for the fast generation of self–similar traffic which is suitable for performance studies of Asynchronous Transfer Mode (ATM) networks. Th...
Ioanis Nikolaidis, C. Anthony Cooper, Kalyan S. Pe...