Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experiments in industrial product development. Many of these simulations, e.g. for the p...
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
In this paper, we propose a novel predictive model for
object boundary, which can integrate information from any
sources. The model is a dynamic “object” model whose
manifes...
Tian Shen (Lehigh University), Hongsheng Li (Lehig...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...