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» A Design Process for Adaptive Behavior of Situated Agents
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HICSS
2008
IEEE
113views Biometrics» more  HICSS 2008»
14 years 3 months ago
MONSOON: A Coevolutionary Multiobjective Adaptation Framework for Dynamic Wireless Sensor Networks
Wireless sensor applications (WSNs) are often required to simultaneously satisfy conflicting operational objectives (e.g., latency and power consumption). Based on an observation...
Pruet Boonma, Junichi Suzuki
ATAL
2007
Springer
14 years 2 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
AIIDE
2007
13 years 11 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AOSE
2005
Springer
14 years 2 months ago
Dealing with Adaptive Multi-agent Organizations in the Gaia Methodology
Changes and adaptations are always necessary after the deployment of a multiagent system (MAS), as well as of any other type of software systems. Some of these changes may be simpl...
Luca Cernuzzi, Franco Zambonelli
CEC
2010
IEEE
13 years 9 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...