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» A Design Process for Adaptive Behavior of Situated Agents
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COORDINATION
2005
Springer
14 years 1 months ago
Dynamically Adapting Tuple Replication for Managing Availability in a Shared Data Space
With its decoupling of processes in space and time, the shared data space model has proven to be a well-suited solution for developing distributed component-based systems. However,...
Giovanni Russello, Michel R. V. Chaudron, Maarten ...
SOFSEM
2007
Springer
14 years 1 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
AAAI
2007
13 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
CHI
2007
ACM
14 years 8 months ago
Studying activity patterns in CSCW
We study small distributed work groups capturing, managing, and reusing knowledge in a collaborative activity. We conceive this process as adaptation of a group to an activity and...
Gregorio Convertino, Thomas P. Moran, Barton A. Sm...
ATAL
2006
Springer
13 years 11 months ago
Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma)
This paper focuses on the Noisy Iterated Prisoner's Dilemma, a version of the Iterated Prisoner's Dilemma (IPD) in which there is a nonzero probability that a "coop...
Tsz-Chiu Au, Dana S. Nau