Sciweavers

550 search results - page 99 / 110
» A Design Process for Adaptive Behavior of Situated Agents
Sort
View
SECON
2008
IEEE
14 years 1 months ago
Cue-Based Networking Using Wireless Sensor Networks: A Video-over-IP Application
—In this paper we present a new approach called cue-based networking that uses hints or cues about the physical environment to optimize networked application behavior. We define...
Yeonsik Jeong, Sriram Lakshmanan, Sandeep Kakumanu...
ATAL
2010
Springer
13 years 8 months ago
Worst-case efficiency ratio in false-name-proof combinatorial auction mechanisms
This paper analyzes the worst-case efficiency ratio of falsename-proof combinatorial auction mechanisms. False-nameproofness generalizes strategy-proofness by assuming that a bidd...
Atsushi Iwasaki, Vincent Conitzer, Yoshifusa Omori...
CHI
2004
ACM
14 years 7 months ago
Pointing without a pointer
We present a method for performing selection tasks based on continuous control of multiple, competing agents who try to determine the user's intentions from their control beh...
John Williamson, Roderick Murray-Smith
HRI
2007
ACM
13 years 11 months ago
The RUBI project: a progress report
The goal of the RUBI project is to accelerate progress in the development of social robots by addressing the problem at multiple levels, including the development of new scientifi...
Javier R. Movellan, Fumihide Tanaka, Ian R. Fasel,...
POPL
1999
ACM
13 years 11 months ago
Types for Mobile Ambients
An ambient is a named cluster of processes and subambients, which moves as a group. We describe type systems able to guarantee that certain ambients will remain immobile, and that ...
Luca Cardelli, Andrew D. Gordon