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E4MAS
2005
Springer
14 years 1 months ago
An Environment-Based Methodology to Design Reactive Multi-agent Systems for Problem Solving
Abstract. Even if the multi-agent paradigm has been evolving for fifteen years, the development of concrete methods for problem solving remains a major challenge. This paper focus...
Olivier Simonin, Franck Gechter
ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
14 years 7 days ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
JSW
2007
185views more  JSW 2007»
13 years 8 months ago
A Decision Support System base line Flexible Architecture to Intrusion Detection
—Becoming more competitive and more effective in the current scenes of Business and Public Administration, the organizations must be able to approach easily and quickly to the in...
Marcello Castellano, Giuseppe Mastronardi, Angela ...
IEEESCC
2007
IEEE
14 years 2 months ago
A Distributed e-Healthcare System Based on the Service Oriented Architecture
Large-scale distributed systems, such as e-healthcare systems, are difficult to develop due to their complex and decentralized nature. The Service Oriented Architecture facilitat...
Firat Kart, Gengxin Miao, Louise E. Moser, P. M. M...
DAC
2005
ACM
14 years 9 months ago
Simulation based deadlock analysis for system level designs
In the design of highly complex, heterogeneous, and concurrent systems, deadlock detection and resolution remains an important issue. In this paper, we systematically analyze the ...
Xi Chen, Abhijit Davare, Harry Hsieh, Alberto L. S...