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HICSS
2003
IEEE
123views Biometrics» more  HICSS 2003»
14 years 29 days ago
Issues in Rational Planning in Multi-Agent Settings
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
Piotr J. Gmytrasiewicz
ICSE
2009
IEEE-ACM
14 years 8 days ago
Visual exploration of large-scale evolving software
The comprehensive understanding of today’s software systems is a daunting activity, because of the sheer size and complexity that such systems exhibit. Moreover, software system...
Richard Wettel
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
NORDICHI
2004
ACM
14 years 1 months ago
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or pro, the user, and 2) acting on their o...
Antti Salovaara, Antti Oulasvirta
CANDC
2002
ACM
13 years 7 months ago
QSketcher: an environment for composing music for film
We describe QSketcher, a new environment for composing music for film. The main design focus is the support of the early stages of the creative workflow, from idea conception thro...
Steven Abrams, Ralph Bellofatto, Robert M. Fuhrer,...