Sciweavers

1292 search results - page 64 / 259
» A Designer's Guide to KEMs
Sort
View
CORR
2010
Springer
94views Education» more  CORR 2010»
13 years 5 months ago
Using virtual human for an interactive customer-oriented constrained environment design
: For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For the...
Liang Ma, Ruina Ma, Damien Chablat, Fouad Bennis
WOSS
2004
ACM
14 years 1 months ago
Design of self-managing dependable systems with UML and fault tolerance patterns
The development of dependable software systems is a costly undertaking. Fault tolerance techniques as well as self-repair capabilities usually result in additional system complexi...
Matthias Tichy, Daniela Schilling, Holger Giese
CDC
2009
IEEE
177views Control Systems» more  CDC 2009»
14 years 19 days ago
A control theoretic approach to noncooperative game design
— This paper investigates design of noncooperative games from a control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of...
Tansu Alpcan, Lacra Pavel, Nem Stefanovic
EDUTAINMENT
2008
Springer
13 years 9 months ago
Teaching Machine Learning to Design Students
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
FORTE
2001
13 years 9 months ago
Stepwise Design with Message Sequence Charts
Use cases are useful in various stages of the software process. They are very often described using text that has to be interpreted by system designers. This could lead to implemen...
Ferhat Khendek, Stephan Bourduas, Daniel Vincent