This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To...
We describe a graph-based global registration method for creating 2D mosaic images. When multi-frames overlap in space, global registration is necessary to minimize the accumulate...
In this paper we present a novel boosting algorithm for supervised learning that incorporates invariance to data transformations and has high generalization capabilities. While on...
In this paper, we present a non-rigid quasi-dense matching method and its application to object recognition and segmentation. The matching method is based on the match propagation...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...