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» A Distributed 3D Graphics Library
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DL
1999
Springer
121views Digital Library» more  DL 1999»
13 years 11 months ago
Does Zooming Improve Image Browsing?
We describe an image retrieval system we built based on a Zoomable User Interface (ZUI). We also discuss the design, results and analysis of a controlled experiment we performed o...
Tammara T. A. Combs, Benjamin B. Bederson
SI3D
1997
ACM
13 years 11 months ago
Context Sensitive Flying Interface
The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This...
Colin Ware, Daniel J. Fleet
BMCBI
2005
115views more  BMCBI 2005»
13 years 7 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner
HPDC
2008
IEEE
14 years 1 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
SI3D
2006
ACM
14 years 1 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen