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» A Distributed 3D Graphics Library
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SI3D
2003
ACM
14 years 18 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
WSC
1997
13 years 8 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
VRML
2003
ACM
14 years 18 days ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
ICIP
2008
IEEE
14 years 9 months ago
Principal Component Analysis of spectral coefficients for mesh watermarking
This paper proposes a new robust 3-D object blind watermarking method using constraints in the spectral domain. Mesh watermarking in spectral domain has the property of spreading ...
Ming Luo, Adrian G. Bors
CLUSTER
2009
IEEE
14 years 2 months ago
Message passing for GPGPU clusters: CudaMPI
—We present and analyze two new communication libraries, cudaMPI and glMPI, that provide an MPI-like message passing interface to communicate data stored on the graphics cards of...
Orion S. Lawlor