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» A Distributed 3D Graphics Library
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TOMS
1998
148views more  TOMS 1998»
13 years 7 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
GRAPHICSINTERFACE
2007
13 years 8 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
NIPS
2003
13 years 8 months ago
Attractive People: Assembling Loose-Limbed Models using Non-parametric Belief Propagation
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensio...
Leonid Sigal, Michael Isard, Benjamin H. Sigelman,...
ETVC
2008
13 years 9 months ago
Abstracts of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing
s of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing Frank Nielsen Ecole Polytechnique, Palaiseau, France Sony CSL, Tokyo, Japan Abstract. We list the abstracts o...
Frank Nielsen
ESCIENCE
2006
IEEE
13 years 11 months ago
Jylab: A System for Portable Scientific Computing over Distributed Platforms
Jylab is a portable and flexible scientific computing system favoring extensibility. It provides a user with a scripting language and a core set of libraries implementing numerica...
Giorgios Kollias, Efstratios Gallopoulos