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PPAM
2007
Springer
14 years 1 months ago
An Extensible Timing Infrastructure for Adaptive Large-Scale Applications
Real-time access to accurate and reliable timing information is necessary to profile scientific applications, and crucial as simulations become increasingly complex, adaptive, an...
Dylan Stark, Gabrielle Allen, Tom Goodale, Thomas ...
IPPS
2007
IEEE
14 years 1 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
ICPP
2008
IEEE
14 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
SIAMIS
2011
13 years 2 months ago
Large Scale Bayesian Inference and Experimental Design for Sparse Linear Models
Abstract. Many problems of low-level computer vision and image processing, such as denoising, deconvolution, tomographic reconstruction or superresolution, can be addressed by maxi...
Matthias W. Seeger, Hannes Nickisch
JMM2
2006
140views more  JMM2 2006»
13 years 7 months ago
A Cost-Effective Peer-to-Peer Architecture for Large-Scale On-Demand Media Streaming
This paper presents a cost-effective peer-to-peer (P2P) architecture for large-scale on-demand media streaming, named BitVampire. BitVampire's primary design goal is to aggreg...
Xin Liu, Son T. Vuong