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» A Distributed Graphics System for Large Tiled Displays
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CGF
2004
140views more  CGF 2004»
13 years 7 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
MASA
2001
Springer
14 years 1 days ago
Distributed Shared Agent Representations
Abstract 1 Different definitions of agents use concepts such as autonomy, pro-activity, reactivity, social abilities, and intentional models. Very few (if any), however, refer to...
Frances M. T. Brazier, Maarten van Steen, Niek J. ...
PAAMS
2010
Springer
13 years 6 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
VRML
1997
ACM
13 years 11 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
SIGGRAPH
1995
ACM
13 years 11 months ago
A signal processing approach to fair surface design
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...
Gabriel Taubin