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» A Distributed Graphics System for Large Tiled Displays
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HIS
2008
13 years 9 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
ACMACE
2007
ACM
13 years 11 months ago
Augmenting amusement rides with telemetry
We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video,...
Brendan Walker, Holger Schnädelbach, Stefan R...
ICDE
2007
IEEE
138views Database» more  ICDE 2007»
14 years 9 months ago
ICEDB: Intermittently-Connected Continuous Query Processing
Current distributed database and stream processing systems assume that the network connecting nodes in the data processor is "always on," and that the absence of a netwo...
Yang Zhang, Bret Hull, Hari Balakrishnan, Samuel M...
CGF
2002
184views more  CGF 2002»
13 years 7 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...